Balls N' Blocks
- Fabio Pereira
- Oct 23, 2020
- 2 min read
Updated: Apr 30, 2023
Overview
In the second week of Uni, a weeklong game jam was started with the theme of using one button for input. I started off by noting down ideas that came to my head and I even got up to write down some notes at midnight. I have a good amount of experience with making games that I felt comfortable that I could make a game and I’m good at using google so if I did have some issue, I could (some what) easily find some solutions.
Final Product

Final Product
(Out of 78 Entries)

Problem
Because I haven’t ‘built’ a game in unreal before, I was surprised when a few things weren’t working when I was playing the standalone game, for example, the blocks that spawned were using their default colours and it was because I had some ‘setting up’ code in the construction script which seemed to only run in the editor. To fix this I had to move this code from the construction script and into the begin play function.
This game was actually the second game I made. The first one that I spent a couple of days making was boring and I wouldn't have been happy submitting it. Since then, I have bought a game design book to help me develop my design skills.
Key Takeaways
I need to research how to build it so that it can run in the browser which is more ideal for game jams.
Most of the reviews were positive some feedback talks about it having too much pressure on the player caused by the rotating turret being too fast or hard to aim or having to spam through colours.
If I could do this game again, I would change the mechanics so you, the player, would have more control where your aiming. Additionally being able to save a colour for a dire moment would make it less frustrating in some situations.
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