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Paper Thin

  • Writer: Fabio Pereira
    Fabio Pereira
  • Nov 20, 2020
  • 1 min read

Overview

I was tasked to make another game and this time the theme was star fox, a spaceship shooter created by Nintendo in the 90s. I worked with 8 new people on this project, 2 of which were participating as managers and I was participating as a programmer.


we drifted away from the shooter mechanics of star fox and introduced survival and endless runner type mechanics where the player would have to dodge dangers and fly into/collect things to stay alive. our plan was to make a paper plane flying game where the player must fly into updrafts to stay flying while dodging tress and fences.


Final Product


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Problems

  • My camera controller ended up breaking when we built the project to an executable, for some reason it was different distances away from the plane which made it imposable to play. To fix this, I attached the camera to the player as a child which ended up looking better.

  • I made animations for the plan using a 2D blend tree but the movement was very snappy. Next time I’ll lerp between the player input and the X value on the blend tree to smooth the transition between directions.

Key Takeaways

  • Quickly creating a prototype game that helped the team visualise the final game was a good idea because it allowed us to iterate the design early on.

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