Pet Pal
- Fabio Pereira
- Oct 30, 2020
- 2 min read
Overview
After submitting to my first game jam, I was told that there would be another game jam but this time we would be placed into teams. The theme this time was an incremental clicker game (cookie clicker clone). Working in a team was a first for me but I didn’t think it would be challenging as long as there was communication and organisation.
Final Product


My Goal
My role in the team was to program the functionality for the shop UI – basically get the buy buttons to work correctly. My plan was to complete my tasks to a state where my team members could add my assets to their scene with minimum setting up. For example, they shouldn’t have to add references to the scripts in the inspector. Furthermore, I wanted my assets to be robust enough to be easily expanded if they wanted to add more to the game. For example, I added a constructor script in the shop so all they needed to do was define what items they wanted in the shop and the script would add the buttons and text necessary (using a prefab).
Team Feedback
Fabio was a good team member and he worked on some of our code and UI. Made sure that everything worked with layla’s code and produced some nice UI.
From what I remember, Fabio done an excellent job on the UI and shop mechanics
I recall Fabio creating a good quality UI and shop system that demonstrated talent.
Fabio was also on code and again similar to layla everything worked. He was a very good teammate.
Problem
I programmed a script that repeated every second, but it didn’t work. my guess is that I tried using delta time so that it wouldn’t be dependent on FPS but the calculation was wrong. An other programmer tried implementing this functionality their way which did work
Key Takeaways
I’m going to continue to try and code scripts that require very little or no set up so that my team members can add it to their scene with no problems.
I'm going to do research on GitHub so that I can use it for my own project because its an invaluable asset to use.
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