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Programming API

  • Writer: Fabio Pereira
    Fabio Pereira
  • Nov 13, 2021
  • 1 min read

Overview

For this module I will be making a VR FPS game using Unreal and C++. I have about a years worth of experience with Unreal and blueprints but I want to expand my knowledge by programming and using Unreal's API.


For my VR game, I'm programming gun mechanics such as reloading, priming the gun and 2 handed aiming. Furthermore, I would like to try to implement a procedural generated map and possibly zero G movement.


It was demoed at Guildhall Game Fair and 100~ played it. There was a consistent queue for the 2 days we were there.



Systems


Sliding behaviour - reloading and bolt action

I project the hand’s position along a vector and use that to move components between two extremes. I’ve used this for both the mag loading and the blot action.


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Two Handed Tracking



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