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Titled Dog Game

  • Writer: Fabio Pereira
    Fabio Pereira
  • Apr 30, 2022
  • 1 min read

Updated: Jan 16, 2024



Overview

7 of us entered the IntoGames Game Jam. The theme was 'leave something behind' and we had a week to make it plus 3 days of polish. we took an abstract approach and made a game around a dog that was left behind by their owners - or so the dog thought. Your objective is to explore the house and figure out where they went.


I programmed dragging and picking up mechanics so the player can interact with the environment and solve puzzles as well as gameplay events like doors opening, unlocking a new room. Moreover, I added level sequences which is how you make cinematics in Unreal. Because I've used the engine longer than my teammate, when I wasn't quickly putting together functionary accordion to the will of our designer, I was helping or giving advice to my teammates.



Results

We got runner up for best 3D art but didn't win in the end.


Problem

  • We added physics actors to our game so the dog can interact with them and 'make a mess' but they would often glitch out, fling the dog across the room or it would flip when you step off. We negated this for the most part by using dampening to slow the movement and a custom collision mesh.


Key Takeaways

  • Players had a hard time figuring out what they had to do so next time we need to use decals and more environmental cues to show the player where to go and what to interact with.

  • I used sequencer for the first time to make cinematics for the game which came out really well.

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